package com.example.ssss.entity;

public class Behave {
    private String cellphone;
    private String yawning;
    private String not_buckling_up;
    private String both_hands_leaving_wheel;
    private String eyes_closed;
    private String head_lowered;
    private String not_facing_front;
    private String smoke;
    private String no_face_mask;

    public String getNot_facing_front() {
        return not_facing_front;
    }

    public void setNot_facing_front(String not_facing_front) {
        this.not_facing_front = not_facing_front;
    }

    public String getSmoke() {
        return smoke;
    }

    public void setSmoke(String smoke) {
        this.smoke = smoke;
    }

    public String getNo_face_mask() {
        return no_face_mask;
    }

    public void setNo_face_mask(String no_face_mask) {
        this.no_face_mask = no_face_mask;
    }

    public void setCellphone(String cellphone) {
        this.cellphone = cellphone;
    }

    public void setYawning(String yawning) {
        this.yawning = yawning;
    }

    public void setNot_buckling_up(String not_buckling_up) {
        this.not_buckling_up = not_buckling_up;
    }

    public void setBoth_hands_leaving_wheel(String both_hands_leaving_wheel) {
        this.both_hands_leaving_wheel = both_hands_leaving_wheel;
    }

    public void setEyes_closed(String eyes_closed) {
        this.eyes_closed = eyes_closed;
    }

    public void setHead_lowered(String head_lowered) {
        this.head_lowered = head_lowered;
    }

    public String getCellphone() {
        return cellphone;
    }

    public String getYawning() {
        return yawning;
    }

    public String getNot_buckling_up() {
        return not_buckling_up;
    }

    public String getBoth_hands_leaving_wheel() {
        return both_hands_leaving_wheel;
    }

    public String getEyes_closed() {
        return eyes_closed;
    }

    public String getHead_lowered() {
        return head_lowered;
    }
}
